358 lines
10 KiB
JavaScript
358 lines
10 KiB
JavaScript
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//#!/usr/bin/env node
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//
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// WebSocket chat server
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// Implemented using Node.js
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//
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// Requires the websocket module.
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//
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// WebSocket and WebRTC based multi-user chat sample with two-way video
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// calling, including use of TURN if applicable or necessary.
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//
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// This file contains the JavaScript code that implements the server-side
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// functionality of the chat system, including user ID management, message
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// reflection, and routing of private messages, including support for
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// sending through unknown JSON objects to support custom apps and signaling
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// for WebRTC.
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//
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// Requires Node.js and the websocket module (WebSocket-Node):
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//
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// - http://nodejs.org/
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// - https://github.com/theturtle32/WebSocket-Node
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//
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// To read about how this sample works: http://bit.ly/webrtc-from-chat
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//
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// Any copyright is dedicated to the Public Domain.
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// http://creativecommons.org/publicdomain/zero/1.0/
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"use strict";
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var http = require('http');
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var https = require('https');
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var fs = require('fs');
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var WebSocketServer = require('websocket').server;
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// Pathnames of the SSL key and certificate files to use for
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// HTTPS connections.
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const keyFilePath = "/etc/letsencrypt/live/bebra.team/privkey.pem";
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// const certFilePath = "/etc/letsencrypt/live/bebra.ateam/cert.pem";
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const certFilePath = "/etc/letsencrypt/live/bebra.team/fullchain.pem";
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// Used for managing the text chat user list.
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var connectionArray = [];
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var nextID = Date.now();
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var appendToMakeUnique = 1;
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// Output logging information to console
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function log(text) {
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var time = new Date();
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console.log("[" + time.toLocaleTimeString() + "] " + text);
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}
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// If you want to implement support for blocking specific origins, this is
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// where you do it. Just return false to refuse WebSocket connections given
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// the specified origin.
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function originIsAllowed(origin) {
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return true; // We will accept all connections
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}
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// Scans the list of users and see if the specified name is unique. If it is,
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// return true. Otherwise, returns false. We want all users to have unique
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// names.
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function isUsernameUnique(name) {
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var isUnique = true;
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var i;
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for (i=0; i<connectionArray.length; i++) {
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if (connectionArray[i].username === name) {
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isUnique = false;
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break;
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}
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}
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return isUnique;
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}
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// Sends a message (which is already stringified JSON) to a single
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// user, given their username. We use this for the WebRTC signaling,
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// and we could use it for private text messaging.
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function sendToOneUser(target, msgString) {
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var isUnique = true;
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var i;
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for (i=0; i<connectionArray.length; i++) {
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if (connectionArray[i].username === target) {
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connectionArray[i].sendUTF(msgString);
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break;
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}
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}
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}
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// Scan the list of connections and return the one for the specified
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// clientID. Each login gets an ID that doesn't change during the session,
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// so it can be tracked across username changes.
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function getConnectionForID(id) {
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var connect = null;
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var i;
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for (i=0; i<connectionArray.length; i++) {
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if (connectionArray[i].clientID === id) {
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connect = connectionArray[i];
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break;
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}
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}
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return connect;
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}
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// Builds a message object of type "userlist" which contains the names of
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// all connected users. Used to ramp up newly logged-in users and,
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// inefficiently, to handle name change notifications.
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function makeUserListMessage() {
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var userListMsg = {
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type: "userlist",
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users: []
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};
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var i;
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// Add the users to the list
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for (i=0; i<connectionArray.length; i++) {
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userListMsg.users.push(connectionArray[i].username);
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}
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return userListMsg;
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}
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// Sends a "userlist" message to all chat members. This is a cheesy way
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// to ensure that every join/drop is reflected everywhere. It would be more
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// efficient to send simple join/drop messages to each user, but this is
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// good enough for this simple example.
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function sendUserListToAll() {
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var userListMsg = makeUserListMessage();
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var userListMsgStr = JSON.stringify(userListMsg);
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var i;
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for (i=0; i<connectionArray.length; i++) {
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connectionArray[i].sendUTF(userListMsgStr);
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}
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}
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// Try to load the key and certificate files for SSL so we can
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// do HTTPS (required for non-local WebRTC).
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var httpsOptions = {
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key: null,
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cert: null
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};
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try {
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httpsOptions.key = fs.readFileSync(keyFilePath);
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try {
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httpsOptions.cert = fs.readFileSync(certFilePath);
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} catch(err) {
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httpsOptions.key = null;
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httpsOptions.cert = null;
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}
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} catch(err) {
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httpsOptions.key = null;
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httpsOptions.cert = null;
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}
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// If we were able to get the key and certificate files, try to
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// start up an HTTPS server.
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var webServer = null;
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try {
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if (httpsOptions.key && httpsOptions.cert) {
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webServer = https.createServer(httpsOptions, handleWebRequest);
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}
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} catch(err) {
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webServer = null;
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}
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if (!webServer) {
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try {
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webServer = http.createServer({}, handleWebRequest);
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} catch(err) {
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webServer = null;
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log(`Error attempting to create HTTP(s) server: ${err.toString()}`);
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}
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}
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// Our HTTPS server does nothing but service WebSocket
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// connections, so every request just returns 404. Real Web
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// requests are handled by the main server on the box. If you
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// want to, you can return real HTML here and serve Web content.
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function handleWebRequest(request, response) {
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log ("Received request for " + request.url);
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response.writeHead(404);
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response.end();
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}
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// Spin up the HTTPS server on the port assigned to this sample.
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// This will be turned into a WebSocket port very shortly.
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webServer.listen(6503, function() {
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log("Server is listening on port 6503");
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});
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// Create the WebSocket server by converting the HTTPS server into one.
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var wsServer = new WebSocketServer({
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httpServer: webServer,
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autoAcceptConnections: false
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});
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if (!wsServer) {
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log("ERROR: Unable to create WbeSocket server!");
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}
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// Set up a "connect" message handler on our WebSocket server. This is
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// called whenever a user connects to the server's port using the
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// WebSocket protocol.
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wsServer.on('request', function(request) {
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if (!originIsAllowed(request.origin)) {
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request.reject();
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log("Connection from " + request.origin + " rejected.");
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return;
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}
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// Accept the request and get a connection.
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var connection = request.accept("json", request.origin);
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// Add the new connection to our list of connections.
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log("Connection accepted from " + connection.remoteAddress + ".");
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connectionArray.push(connection);
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connection.clientID = nextID;
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nextID++;
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// Send the new client its token; it send back a "username" message to
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// tell us what username they want to use.
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var msg = {
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type: "id",
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id: connection.clientID
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};
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connection.sendUTF(JSON.stringify(msg));
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// Set up a handler for the "message" event received over WebSocket. This
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// is a message sent by a client, and may be text to share with other
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// users, a private message (text or signaling) for one user, or a command
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// to the server.
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connection.on('message', function(message) {
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if (message.type === 'utf8') {
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log("Received Message: " + message.utf8Data);
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// Process incoming data.
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var sendToClients = true;
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msg = JSON.parse(message.utf8Data);
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var connect = getConnectionForID(msg.id);
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// Take a look at the incoming object and act on it based
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// on its type. Unknown message types are passed through,
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// since they may be used to implement client-side features.
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// Messages with a "target" property are sent only to a user
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// by that name.
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switch(msg.type) {
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// Public, textual message
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case "message":
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msg.name = connect.username;
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msg.text = msg.text.replace(/(<([^>]+)>)/ig, "");
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break;
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// Username change
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case "username":
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var nameChanged = false;
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var origName = msg.name;
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// Ensure the name is unique by appending a number to it
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// if it's not; keep trying that until it works.
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while (!isUsernameUnique(msg.name)) {
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msg.name = origName + appendToMakeUnique;
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appendToMakeUnique++;
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nameChanged = true;
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}
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// If the name had to be changed, we send a "rejectusername"
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// message back to the user so they know their name has been
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// altered by the server.
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if (nameChanged) {
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var changeMsg = {
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id: msg.id,
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type: "rejectusername",
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name: msg.name
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};
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connect.sendUTF(JSON.stringify(changeMsg));
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}
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// Set this connection's final username and send out the
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// updated user list to all users. Yeah, we're sending a full
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// list instead of just updating. It's horribly inefficient
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// but this is a demo. Don't do this in a real app.
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connect.username = msg.name;
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sendUserListToAll();
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sendToClients = false; // We already sent the proper responses
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break;
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}
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// Convert the revised message back to JSON and send it out
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// to the specified client or all clients, as appropriate. We
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// pass through any messages not specifically handled
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// in the select block above. This allows the clients to
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// exchange signaling and other control objects unimpeded.
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if (sendToClients) {
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var msgString = JSON.stringify(msg);
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var i;
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// If the message specifies a target username, only send the
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// message to them. Otherwise, send it to every user.
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if (msg.target && msg.target !== undefined && msg.target.length !== 0) {
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sendToOneUser(msg.target, msgString);
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} else {
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for (i=0; i<connectionArray.length; i++) {
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connectionArray[i].sendUTF(msgString);
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}
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}
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}
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}
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});
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// Handle the WebSocket "close" event; this means a user has logged off
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// or has been disconnected.
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connection.on('close', function(reason, description) {
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// First, remove the connection from the list of connections.
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connectionArray = connectionArray.filter(function(el, idx, ar) {
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return el.connected;
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});
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// Now send the updated user list. Again, please don't do this in a
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// real application. Your users won't like you very much.
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sendUserListToAll();
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// Build and output log output for close information.
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var logMessage = "Connection closed: " + connection.remoteAddress + " (" +
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reason;
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if (description !== null && description.length !== 0) {
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logMessage += ": " + description;
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}
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logMessage += ")";
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log(logMessage);
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});
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});
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